This is blog and vlog (see video below) is the second post/episode in a series focused on the Media and Entertainment industry called Defining the Ideal Design Studio for Game and VFX Artists. In the previous post we introduced the concept of the "Artist Experience."
The Ideal Design Studio: Showcasing the Remote Artist Experience
[fa icon="calendar'] Jun 16, 2021 9:51:42 AM / by Alex Kline posted in AWS, cloud, VFX, Media & Entertainment, Studio in the Cloud, M&E, Design Studio, Cloud Computing, Game Dev
The Ideal Design Studio for Game & VFX Artists: Defining the Workspace
[fa icon="calendar'] Jun 3, 2021 12:30:52 PM / by Doug Goldenberg and Alex Kline posted in VFX, Media & Entertainment, Studio in the Cloud, Remote Work, M&E, Design Studio, Cloud Computing, Game Dev
As the first in our series about Creating the Ideal Studio for Artists in Media and Entertainment, let's start by defining the ideal remote "Artist Experience" for Gaming and VFX artists.